Product:
Our innovative products combine leading research and technology in order to provide a growth plan for individualized learning in children, ages three and up. A progression of proven techniques is employed to build fundamental skills in reading, writing, and mathematics. As children learn, our software carefully assesses their personal strengths and weaknesses while providing entertaining learning activities that adapt to meet their needs. Tracked progress is analyzed and shared with parents, along with tips about how to help their children reach their potential.
Team:
Our innovative products combine leading research and technology in order to provide a growth plan for individualized learning in children, ages three and up. A progression of proven techniques is employed to build fundamental skills in reading, writing, and mathematics. As children learn, our software carefully assesses their personal strengths and weaknesses while providing entertaining learning activities that adapt to meet their needs. Tracked progress is analyzed and shared with parents, along with tips about how to help their children reach their potential.
Azhar Khan, CEO & Co-Founder
Before starting Agnitus, Azhar co-founded Riya/Like.com, a visual/image search company that was acquired by Google. At Like.com, he was responsible for building multiple web properties as well as overseeing company's common technology services, infrastructure, product development, business intelligence (BI), search engine, merchant and inventory operations and IT services. He is also the founder and CEO of Cubus Corporation, an Internet technology company focused on providing project collaboration solutions for the design and engineering industry. Earlier, he spent several years in the software industry in a variety of leadership roles. As Managing Director of BuildOnline, he took on the responsibility of setting up a new product development center in Bangalore, India. At Autodesk, Azhar was responsible for developing and launching the Developer Relations program and the AppStore for AutoCAD and 3D Studio Max. Azhar started his career as a Software Engineer with Ithaca Software, which was acquired by Autodesk. He holds five patents and has a bachelor of science in Materials Science and Engineering from Cornell University, as well as a Masters degree from Stanford Business School, where he was a Sloan Fellow. He resides in San Francisco and serves on the advisory board of the Materials Science & Engineering Department at Cornell University and several technology startups in Silicon Valley.
Haris Khan, Chief Product Officer & Co-Founder
Haris was co-founder and CEO of WorkforceGrowth, a talent performance management company that he bootstrapped and made profitable within a year of founding. Before WorkforceGrowth, he cofounded Zigron and led the strategy group in the areas of product innovation and user experience. At Zigron, he led the design and development of Verizon's Thinkfinity portal for educators and parents to explore and share educational content from National Geographic, Kennedy Center, PBS, etc. Before Zigron, Haris worked as a consultant for Sapient's Fortune 500 clients on technology and branding strategies. He is a graduate of Carnegie Mellon University.
Lance Vikaros, Executive Director of Education
Lance Vikaros started as a developer of educational software for Scholastic, and has since been teaching computer science and innovating in the design and production of educational technology at the MIT Media Lab, Intel, NASDAQ, Lexia Learning, and more. He designed video games for social networks with Large Animal Games while completing an educational doctorate degree and teaching at Teachers College, Columbia University. His latest Facebook game achieved over 1 million monthly active users in less than 2 months, and exceeded industry standards for average revenue per customer. Lance, received two bachelor degrees from Cornell University multimedia design and cognitive psychology, as well as an educational technology Masters degree from the Harvard Graduate School of Education. His doctoral research focused on new approaches to embedding invisible assessments into educational video games.