Have you ever asked yourself what makes kids’ apps tick? What do app-makers think about?
An extraordinary thing about curriculum-based apps for preschoolers, is that progression-based courses of study are built into the apps. Curriculum-based apps differ from “just-for-fun” apps, because a study program is at their core, so games adapt to your child’s learning needs. The app’s ‘smart’ technology measures your child’s activity, and is designed to teach your child to learn by trying and repeating.
This may not appear on the surface, as many apps challenge kids, but a learning app is very different from an app where little else of value is instilled in a child, or retained. An educational app is not designed to distract your child, but rather to hold your child’s interest and build learning comprehension. This is a classic definition of curriculum!
Ordinary app games have parameters that lead to an outcome, earning points in a game, you can choose a game level, winning or losing. The repertoire for what you might expect to happen is limited and in no way responsive to a child’s learning curiosity. In contrast, curriculum and ‘smart’ technology map your child’s progress, reliably supporting a learning path based on your child’s needs, and leading to gradual mastery of a small, comprehensive unit. For example, in an Agnitus game, it is noted when your child systematically identifies blue and/or green correctly.
Teachers, as students, study to learn how to create dynamic content study plans for their students. A strategy that engages each learner, helps them anticipate and persevere, and rewards successful engagement, is a winning approach to education.
For the purposes of learning with apps, blended learning is recommended. Blended learning is based on the principle that a natural learning environment – such as your home or nature – is enhanced with smart technology. The technology and real experiences are coupled to form blended interchanging sets of ideas and experiences, that go from real world to app and back again. Developing learning apps that complement real life is the basis for not just ‘smart’ technology, but also intelligent planning. By developing learning apps, we are trying to complement real life, generating the best of all possible outcomes.
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Education News: Technology Added to Preschool Curriculum in Boston
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